This project with focus on the early stages of production of a game. As part of my degree, one of the units I have undertaken is entitled 'Create Worlds':
Unit abstract
This unit examines the creation of imaginary architecture suitable for use in computer games. After researching architecture and characters both real and imaginary, students design their own imaginary architecture and characters, showing influences from the real world and knowledge of game technologies and worlds.
Unit aims
1 To develop architecture and characters for imaginary environments.
2 To assess suitablity of architecture for imaginary (game) environments.
I am excited about this project as gaming is a huge passion of mine and it is the first time I will have attempted to produce a game concept and design. I am also anticipating developing my 3D skills.
I have decided on a concept for a game and have considered many different factors whilst creating the idea. I have several games that I am heavily influenced by and would like to combine the factors that I like from each. In particular Heavy Rain is a favourite of mine not only because of the outstanding visuals but the unique gameplay which caused me to become heavily emotionally involved with the game. I have also considered what makes games popular, a hugely popular game when I was growing up was Tomb Raider which had a female main character. I don't think there are many highly successful games with female characters therefore I wanted to go down this route.
Another factor that I wanted to incorporate the horror theme, I have watched countless horror films and now find it a struggle to find anything that shocks me therefore I wanted to make this game shocking and emotionally involve the player as I feel that it enhances the experience of the game.